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Artificial Life Reveals Statistics for iPhone Downloads

Wed. November 04, 2009; Posted: 07:03 AM
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LOS ANGELES, BERLIN and HONG KONG, Nov 4, 2009 (GlobeNewswire via COMTEX) -- ALIF | Quote | Chart | News | PowerRating -- Artificial Life, Inc. (OTCBB:ALIF) (http://www.artificial-life.com) today revealed its current iPhone sales and download numbers and key ranking statistics.

The Company announced that as of October 31st, 2009, it has produced and released 21 games for the iPhone and iPod touch during the last 12 months. So far, the best selling game was downloaded close to 1.8 million times, the second best over 1.4 million times and the third best over 0.55 million times. The average number of downloads per game was about 0.22 million.

Despite the large amount of games available on the Apple App Store, 20 (or 95%) of our games have climbed up to the Top 100 most downloaded rank or higher; 17 games have been ranked in the Top 50; 15 in the Top 10 downloads; and 11 games have achieved Top 5 or higher. The best games have reached Top 10 download rankings in 56 countries, i.e. 73% of all countries in which the iPhone is officially sold. 8 of our games have even hit rank 1 in 23 countries.

13 of the produced games are based on licensed and branded intellectual property from a variety of licensors, 8 games are based on Artificial Life's proprietary IP. The games have been sold into 72 countries worldwide. The top 5 countries in terms of numbers of downloads for our products are: United States, United Kingdom, Germany, Australia and France (with 45.93%, 12.08%, 5.38%, 3.88% and 3.64% of sales respectively).

12 games have stayed in the Top 100 for over 30 days, 8 games for over 90 days and 6 for over 180 days. The longest continuous Top 100 ranked game has been in the ranks for over 300 days already.

The best performing game categories were motor sports and racing games as well as cartoon based games in which 10 of our games have achieved rankings in the Top 10.

The number of iPhone game downloads is approximately equivalent to 37.8% of the overall number of games sold by the Company so far in 2009. The development time for a high quality iPhone game was on average 3-4 months.

The Company also announced that it has scheduled the release of a series of new iPhone games which will be published in the near future. This includes a motor racing game for Robbie Williams and the first massively multi-player music game for Linkin Park.

"The iPhone/iPod touch market is very competitive with thousands of games offered to download. However, our numbers and especially our ranking statistics clearly show that Artificial Life has proven its success as one of the world's leading iPhone content developers and publishers. Encouraged by the performance of our games we will continue to develop and launch more exciting games for our fans and customers in the coming weeks and months," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

(iPod is a trademark of Apple Inc., registered in the US and other countries. iPhone is a trademark of Apple Inc. App Store is a service mark of Apple Inc.)

About Artificial Life, Inc.

Artificial Life, Inc. (OTCBB:ALIF) is a public U.S. corporation headquartered in Los Angeles, with its production center in Hong Kong and additional offices in Berlin (EMEA headquarter) and Tokyo. As a leading, full-service provider of mobile broadband 3G technology, mobile participation TV, mobile gaming, and content and business applications, Artificial Life provides 2D and 3D multi- and single- player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit http://www.artificial-life.com or the company's m-commerce portal at http://www.botme.com.

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on February 10, 2009. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

This news release was distributed by GlobeNewswire, www.globenewswire.com

SOURCE: Artificial Life, Inc.

CONTACT:  Artificial Life, Inc.
PR & IR Contact:
Annie Lau
(+852) 3102 2800
ir@artificial-life.com
For full details for ALIF click here.

    


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